506 lines
17 KiB
Rust
506 lines
17 KiB
Rust
//! Tasks, their requirements, and the set that holds them.
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use crate::error::{TaskError, TaskErrorKind};
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use apsis_resource::ResourceId;
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/// An identifier for a task.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
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pub struct TaskId(pub usize);
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impl TaskId {
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/// Creates an identifier.
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pub const fn new(index: usize) -> Self {
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Self(index)
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}
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/// Returns the index.
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pub const fn index(self) -> usize {
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self.0
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}
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}
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impl core::fmt::Display for TaskId {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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write!(f, "task {}", self.0)
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}
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}
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/// A demand that a task makes on one resource.
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///
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/// The demand is the amount of the resource's capacity the task consumes
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/// while it runs. A demand that exceeds the resource's capacity makes the
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/// task impossible to schedule there, which a scheduler discovers by
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/// comparing the two.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Requirement {
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/// The resource required.
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pub resource: ResourceId,
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/// The amount of the resource consumed.
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pub demand: f64,
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}
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impl Requirement {
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/// Creates a requirement.
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pub const fn new(resource: ResourceId, demand: f64) -> Self {
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Self { resource, demand }
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}
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/// Returns `true` when the demand is positive and finite.
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pub fn is_valid(&self) -> bool {
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self.demand.is_finite() && self.demand > 0.0
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}
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}
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/// A unit of work to be scheduled.
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///
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/// A task is immutable after construction. The builder methods take `self` by
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/// value and return a new task, so a caller can share a base task and derive
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/// variants from it without the variants interfering.
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#[derive(Debug, Clone, PartialEq)]
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pub struct Task {
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/// The identifier of this task.
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pub id: TaskId,
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/// The duration of the task, in seconds.
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pub duration: f64,
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/// The earliest time at which the task may start, in seconds.
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///
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/// This is the start of the earliest window in which the task may run.
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/// A task with no window has no restriction, which is what the
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/// constructors give.
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pub earliest_start: f64,
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/// The latest time at which the task may end, in seconds.
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///
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/// A task with no window has no restriction.
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pub latest_end: f64,
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/// The resources the task requires, in the order they were added.
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pub requirements: Vec<Requirement>,
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/// The priority of the task.
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///
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/// A larger value means the task is more important. The scale is the
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/// caller's. A scheduler that maximises weighted value uses this number,
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/// and one that maximises the count of scheduled tasks ignores it.
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pub priority: f64,
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/// Whether the task must be scheduled.
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///
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/// A mandatory task is scheduled even at the cost of other tasks. A
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/// scheduler may still fail to place one when no placement exists, and
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/// reports that rather than dropping it silently.
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pub mandatory: bool,
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}
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impl Task {
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/// Creates a task with the given duration and no requirements.
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///
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/// The task may start at any finite time, because it has no window. It
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/// has a priority of zero and is not mandatory.
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pub fn new(id: TaskId, duration: f64) -> Self {
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Self {
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id,
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duration,
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earliest_start: f64::NEG_INFINITY,
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latest_end: f64::INFINITY,
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requirements: Vec::new(),
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priority: 0.0,
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mandatory: false,
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}
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}
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/// Returns a copy of this task with a time window.
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///
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/// The window is the interval in which the whole task must fit, so the
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/// task may start no earlier than the window start and must end no later
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/// than the window end.
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pub fn with_window(mut self, start: f64, end: f64) -> Self {
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self.earliest_start = start;
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self.latest_end = end;
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self
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}
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/// Returns a copy of this task with a priority.
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pub fn with_priority(mut self, priority: f64) -> Self {
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self.priority = priority;
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self
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}
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/// Returns a copy of this task marked mandatory or not.
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pub fn with_mandatory(mut self, mandatory: bool) -> Self {
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self.mandatory = mandatory;
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self
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}
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/// Returns a copy of this task with an additional resource requirement.
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///
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/// Adding the same resource twice is allowed at this point, because a
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/// builder chain cannot report an error. [`Task::validate`] rejects it,
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/// and [`Task::try_require`] reports it immediately.
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pub fn require(mut self, resource: ResourceId, demand: f64) -> Self {
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self.requirements.push(Requirement::new(resource, demand));
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self
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}
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/// Returns a copy of this task with an additional resource requirement,
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/// reporting a duplicate or an invalid demand immediately.
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pub fn try_require(mut self, resource: ResourceId, demand: f64) -> Result<Self, TaskError> {
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let requirement = Requirement::new(resource, demand);
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if !requirement.is_valid() {
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return Err(TaskError::new(TaskErrorKind::InvalidDemand)
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.with_detail(format!("{resource} with demand {demand}")));
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}
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if self
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.requirements
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.iter()
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.any(|existing| existing.resource == resource)
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{
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return Err(TaskError::new(TaskErrorKind::DuplicateRequirement)
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.with_detail(format!("{resource}")));
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}
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self.requirements.push(requirement);
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Ok(self)
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}
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/// Returns the demand the task makes on a resource.
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///
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/// Returns `None` when the task does not require the resource.
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pub fn demand_for(&self, resource: ResourceId) -> Option<f64> {
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self.requirements
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.iter()
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.find(|requirement| requirement.resource == resource)
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.map(|requirement| requirement.demand)
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}
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/// Returns `true` when the task requires a resource.
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pub fn requires(&self, resource: ResourceId) -> bool {
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self.demand_for(resource).is_some()
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}
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/// Returns the number of resources the task requires.
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pub fn requirement_count(&self) -> usize {
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self.requirements.len()
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}
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/// Returns the identifiers of the required resources.
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pub fn resources(&self) -> Vec<ResourceId> {
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self.requirements
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.iter()
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.map(|requirement| requirement.resource)
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.collect()
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}
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/// Returns the length of the window in which the task must fit, in
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/// seconds.
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///
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/// Returns infinity when the task has no restriction at either end, and
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/// zero or a negative value when the window cannot hold the task at all.
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pub fn window_length(&self) -> f64 {
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self.latest_end - self.earliest_start
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}
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/// Returns `true` when the window cannot hold the task.
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pub fn window_is_too_short(&self) -> bool {
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self.duration > self.window_length()
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}
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/// Returns the earliest time the task could end, given its window.
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///
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/// Returns infinity when the task has no upper bound, and negative
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/// infinity when it has no lower bound.
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pub fn earliest_possible_end(&self) -> f64 {
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self.earliest_start + self.duration
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}
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/// Returns `true` when the task fits its window.
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pub fn fits_window(&self) -> bool {
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!self.window_is_too_short()
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}
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/// Returns `true` when the task uses any resource more than once, or
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/// demands a non-positive amount.
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pub fn has_duplicate_requirements(&self) -> bool {
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self.requirements
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.iter()
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.enumerate()
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.any(|(index, requirement)| {
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self.requirements[..index]
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.iter()
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.any(|earlier| earlier.resource == requirement.resource)
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})
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}
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/// Validates the task, returning the reason when it is not usable.
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///
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/// A task is usable when its duration is finite and positive, its window
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/// is finite at the ends it states and holds the duration, every demand
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/// is positive and finite and names a distinct resource, and the weights
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/// are finite.
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pub fn validate(&self) -> Result<(), TaskError> {
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if !self.duration.is_finite() || self.duration <= 0.0 {
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return Err(TaskError::new(TaskErrorKind::InvalidDuration)
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.with_detail(format!("duration {}", self.duration)));
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}
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if self.earliest_start.is_nan() || self.latest_end.is_nan() {
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return Err(
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TaskError::new(TaskErrorKind::InvalidWindow).with_detail(format!(
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"window [{}, {}]",
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self.earliest_start, self.latest_end
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)),
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);
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}
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if self.latest_end < self.earliest_start {
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return Err(
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TaskError::new(TaskErrorKind::InvalidWindow).with_detail(format!(
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"window [{}, {}] runs backwards",
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self.earliest_start, self.latest_end
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)),
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);
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}
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if self.window_is_too_short() {
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return Err(
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TaskError::new(TaskErrorKind::WindowTooShort).with_detail(format!(
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"duration {} does not fit the window [{}, {}]",
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self.duration, self.earliest_start, self.latest_end
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)),
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);
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}
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for requirement in &self.requirements {
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if !requirement.is_valid() {
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return Err(
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TaskError::new(TaskErrorKind::InvalidDemand).with_detail(format!(
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"{} with demand {}",
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requirement.resource, requirement.demand
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)),
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);
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}
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}
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if self.has_duplicate_requirements() {
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return Err(TaskError::new(TaskErrorKind::DuplicateRequirement));
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}
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if !self.priority.is_finite() {
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return Err(TaskError::new(TaskErrorKind::InvalidWeight)
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.with_detail(format!("priority {}", self.priority)));
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}
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Ok(())
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}
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/// Returns `true` when the task is usable.
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pub fn is_valid(&self) -> bool {
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self.validate().is_ok()
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}
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/// Returns the value of the task, which is its priority weighted by its
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/// duration.
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///
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/// This is the quantity a scheduler maximises when it is asked to make
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/// the most of the available time: a long task of high priority is worth
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/// more than a short one of the same priority.
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pub fn weighted_value(&self) -> f64 {
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self.priority * self.duration
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}
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}
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impl core::fmt::Display for Task {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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write!(
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f,
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"{} of {} s requiring {} resource(s)",
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self.id,
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self.duration,
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self.requirements.len()
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)
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}
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}
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/// The state a scheduler has assigned to a task.
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///
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/// The state is kept apart from the task so that the same task can be
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/// considered for several placements without being modified. A task that has
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/// been placed records when and where, so that a schedule can be examined
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/// without a second lookup.
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#[derive(Debug, Clone, PartialEq)]
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pub enum TaskState {
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/// The task has not been placed and is still being considered.
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Pending,
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/// The task has been placed at a time.
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Scheduled {
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/// The start time of the placement, in seconds.
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start: f64,
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},
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/// The task was deliberately left out.
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///
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/// A scheduler reports this rather than silently dropping a task, so that
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/// an operator can see what was given up and why.
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Deferred,
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/// The task cannot be scheduled at all.
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///
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/// A task is infeasible when its window is too short, when it demands
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/// more of a resource than the resource has, or when a resource it needs
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/// does not exist.
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Infeasible {
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/// A description of why the task cannot be scheduled.
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reason: String,
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},
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}
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impl TaskState {
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/// Returns `true` when the task has been placed.
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pub const fn is_scheduled(&self) -> bool {
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matches!(self, Self::Scheduled { .. })
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}
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/// Returns the start time of the placement, if there is one.
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pub const fn start(&self) -> Option<f64> {
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match self {
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Self::Scheduled { start } => Some(*start),
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_ => None,
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}
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}
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/// Returns the end time of the placement, if there is one.
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pub fn end(&self, duration: f64) -> Option<f64> {
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self.start().map(|start| start + duration)
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}
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/// Returns a short name for the state.
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pub const fn name(&self) -> &'static str {
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match self {
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Self::Pending => "pending",
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Self::Scheduled { .. } => "scheduled",
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Self::Deferred => "deferred",
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Self::Infeasible { .. } => "infeasible",
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}
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}
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}
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/// A collection of tasks, indexed by identifier.
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#[derive(Debug, Clone, PartialEq, Default)]
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pub struct TaskSet {
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tasks: Vec<Task>,
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}
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impl TaskSet {
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/// Creates an empty set.
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pub const fn new() -> Self {
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Self { tasks: Vec::new() }
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}
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/// Creates a set from a list of tasks.
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///
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/// Returns an error when two tasks share an identifier or when any task
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/// is not usable.
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pub fn from_tasks(tasks: Vec<Task>) -> Result<Self, TaskError> {
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let mut set = Self::new();
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for task in tasks {
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set.insert(task)?;
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}
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Ok(set)
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}
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/// Inserts a task.
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///
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/// Returns an error when the identifier is already present or when the
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/// task is not usable.
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pub fn insert(&mut self, task: Task) -> Result<(), TaskError> {
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task.validate()?;
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if self.get(task.id).is_some() {
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return Err(
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TaskError::new(TaskErrorKind::DuplicateTask).with_detail(format!("{}", task.id))
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);
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}
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self.tasks.push(task);
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Ok(())
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}
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/// Returns the task with the given identifier.
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pub fn get(&self, id: TaskId) -> Option<&Task> {
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self.tasks.iter().find(|task| task.id == id)
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}
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/// Removes a task.
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///
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/// Returns an error when no task has the identifier.
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pub fn remove(&mut self, id: TaskId) -> Result<Task, TaskError> {
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let index = self
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.tasks
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.iter()
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.position(|task| task.id == id)
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.ok_or_else(|| {
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TaskError::new(TaskErrorKind::NoSuchTask).with_detail(format!("{id}"))
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})?;
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Ok(self.tasks.remove(index))
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}
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/// Returns the tasks in the order they were added.
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pub fn tasks(&self) -> &[Task] {
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&self.tasks
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}
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/// Returns the number of tasks.
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pub fn len(&self) -> usize {
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self.tasks.len()
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}
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/// Returns `true` when there are no tasks.
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pub fn is_empty(&self) -> bool {
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self.tasks.is_empty()
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}
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/// Returns the total duration of every task, in seconds.
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///
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/// This is the load the tasks would place on the schedule if each used
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/// one unit of resource for its whole duration.
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pub fn total_duration(&self) -> f64 {
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self.tasks.iter().map(|task| task.duration).sum()
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}
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/// Returns the total weighted value of every task.
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pub fn total_weighted_value(&self) -> f64 {
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self.tasks.iter().map(Task::weighted_value).sum()
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}
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/// Returns the identifiers of the tasks that require a resource.
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pub fn tasks_requiring(&self, resource: ResourceId) -> Vec<TaskId> {
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self.tasks
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.iter()
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.filter(|task| task.requires(resource))
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.map(|task| task.id)
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.collect()
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}
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/// Returns the identifiers of the mandatory tasks.
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pub fn mandatory(&self) -> Vec<TaskId> {
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self.tasks
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.iter()
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.filter(|task| task.mandatory)
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.map(|task| task.id)
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.collect()
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}
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}
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/// Returns a task ordering suitable for a greedy scheduler.
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///
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/// The order is by decreasing weighted value, which is an efficient
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/// heuristic: placing the tasks that contribute most first leaves the least
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/// valuable ones to fill the gaps. Ties are broken by the earlier deadline
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/// and then by the identifier, so that the order is deterministic for a given
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/// set.
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///
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/// This is not guaranteed to find the best possible schedule. Scheduling
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/// with resource constraints is intractable in general, so a heuristic is the
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/// practical choice and the caller may supply its own order instead.
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pub fn task_order(tasks: &[Task]) -> Vec<TaskId> {
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let mut ordered: Vec<&Task> = tasks.iter().collect();
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ordered.sort_by(|first, second| {
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second
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.weighted_value()
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.partial_cmp(&first.weighted_value())
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.unwrap_or(core::cmp::Ordering::Equal)
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.then_with(|| {
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first
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.latest_end
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.partial_cmp(&second.latest_end)
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.unwrap_or(core::cmp::Ordering::Equal)
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})
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.then_with(|| first.id.cmp(&second.id))
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});
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ordered.into_iter().map(|task| task.id).collect()
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}
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