//! What happens at an instant in a simulated timeline. use apsis_task::TaskId; /// One thing that happens in the timeline. /// /// The timeline is derived from a schedule: a placed task contributes a start /// and an end, and the handler is called at each. The two are separate events /// rather than one interval so that the engine orders them with everything /// else on the clock, which is what lets two tasks overlap correctly. #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] #[non_exhaustive] pub enum Activity { /// A task begins. Start { /// The task beginning. task: TaskId, }, /// A task ends. End { /// The task ending. task: TaskId, }, } impl Activity { /// Creates a start activity. pub const fn start(task: TaskId) -> Self { Self::Start { task } } /// Creates an end activity. pub const fn end(task: TaskId) -> Self { Self::End { task } } /// Returns the task the activity is about. pub const fn task(self) -> TaskId { match self { Self::Start { task } | Self::End { task } => task, } } /// Returns `true` when the activity is a start. pub const fn is_start(self) -> bool { matches!(self, Self::Start { .. }) } /// Returns `true` when the activity is an end. pub const fn is_end(self) -> bool { matches!(self, Self::End { .. }) } } impl core::fmt::Display for Activity { fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result { match self { Self::Start { task } => write!(f, "start {task}"), Self::End { task } => write!(f, "end {task}"), } } }