//! Tests for the simulation engine. //! //! 仿真引擎的测试。 use apsis_sim_engine::{Engine, StopReason}; #[test] fn a_new_engine_is_idle_at_time_zero() { let engine: Engine = Engine::new(); assert_eq!(engine.now(), 0.0); assert_eq!(engine.executed(), 0); assert!(engine.is_idle()); assert_eq!(engine.pending(), 0); assert_eq!(engine.next_time(), None); let state = engine.state(); assert_eq!(state.now, 0.0); assert_eq!(state.executed, 0); assert!(state.is_idle()); assert_eq!(state.next_time, None); } #[test] fn a_run_executes_every_event_in_order() { let mut engine = Engine::new(); engine.schedule(30.0, 3); engine.schedule(10.0, 1); engine.schedule(20.0, 2); let mut seen = Vec::new(); let outcome = engine.run(|_, event| seen.push(event.payload)); assert_eq!(seen, vec![1, 2, 3]); assert_eq!(outcome.executed, 3); assert_eq!(outcome.reason, StopReason::QueueEmpty); assert!(outcome.is_natural()); assert_eq!(outcome.started_at, 0.0); assert_eq!(outcome.ended_at, 30.0); assert_eq!(outcome.remaining, 0); assert_eq!(engine.now(), 30.0); assert_eq!(engine.executed(), 3); assert!(engine.is_idle()); } #[test] fn a_handler_can_schedule_follow_up_events() { // A periodic process that reschedules itself, which is the pattern a // discrete-event model uses for a clock driven process. // 一个重新调度自身的周期过程,这是离散事件模型用于时钟驱动过程的模式。 let mut engine = Engine::new(); engine.schedule(0.0, 0_u32); let mut seen = Vec::new(); let outcome = engine.run(|engine, event| { seen.push(event.time); if event.payload < 3 { engine .schedule_after(10.0, event.payload + 1) .expect("the delay is usable"); } }); assert_eq!(seen, vec![0.0, 10.0, 20.0, 30.0]); assert_eq!(outcome.executed, 4); assert_eq!(outcome.reason, StopReason::QueueEmpty); // The clock ends at the last event, not at the delay of the last // follow-up, which was never scheduled. // 时钟结束于最后一个事件,而非最后一个后续事件的延时,后者从未被调度。 assert_eq!(outcome.ended_at, 30.0); } #[test] fn events_at_the_same_instant_are_delivered_in_schedule_order() { let mut engine = Engine::new(); engine.schedule(5.0, 'a'); engine.schedule(5.0, 'b'); engine.schedule(5.0, 'c'); let mut seen = Vec::new(); engine.run(|_, event| seen.push(event.payload)); assert_eq!(seen, vec!['a', 'b', 'c']); } #[test] fn a_follow_up_scheduled_for_the_same_instant_is_delivered_after_the_pending_ones() { // This is what makes a cascade at one instant well defined: events // scheduled by a handler go behind the events already queued. // 这正是使某一瞬时的级联有明确含义的东西:处理器所调度的事件排在已排队的事件 // 之后。 let mut engine = Engine::new(); engine.schedule(5.0, "first"); engine.schedule(5.0, "second"); let mut seen = Vec::new(); engine.run(|engine, event| { seen.push(event.payload); if event.payload == "first" { engine .schedule(5.0, "inserted") .expect("the time is usable"); } }); assert_eq!(seen, vec!["first", "second", "inserted"]); } #[test] fn a_run_is_reproducible() { // The same inputs must give the same output, which the tie-break on the // schedule order guarantees. // 相同输入必须给出相同输出,这由调度次序上的并列打破规则保证。 let build = || { let mut engine = Engine::new(); for index in 0..20 { engine .schedule(f64::from(index % 3), index) .expect("the time is usable"); } let mut seen = Vec::new(); engine.run(|_, event| seen.push(event.payload)); seen }; assert_eq!(build(), build()); } #[test] fn a_time_limit_stops_the_run_and_leaves_the_event_pending() { let mut engine = Engine::new().with_time_limit(15.0); engine.schedule(10.0, 1); engine.schedule(20.0, 2); engine.schedule(30.0, 3); let mut seen = Vec::new(); let outcome = engine.run(|_, event| seen.push(event.payload)); assert_eq!(seen, vec![1]); assert_eq!(outcome.reason, StopReason::TimeLimit); assert!(!outcome.is_natural()); // The event beyond the limit is still queued. // 超限的事件仍在队列中。 assert_eq!(outcome.remaining, 2); assert_eq!(engine.next_time(), Some(20.0)); // The clock is at the last event executed, not at the limit. // 时钟在最后执行的事件处,而非在限制处。 assert_eq!(outcome.ended_at, 10.0); } #[test] fn an_event_exactly_at_the_time_limit_is_executed() { let mut engine = Engine::new().with_time_limit(10.0); engine.schedule(10.0, "at limit"); let outcome = engine.run(|_, _| {}); assert_eq!(outcome.executed, 1); assert_eq!(outcome.reason, StopReason::QueueEmpty); } #[test] fn an_event_limit_stops_the_run_without_discarding_events() { let mut engine = Engine::new().with_event_limit(2); for index in 0..5 { engine .schedule(f64::from(index), index) .expect("the time is usable"); } let mut seen = Vec::new(); let outcome = engine.run(|_, event| seen.push(event.payload)); assert_eq!(seen, vec![0, 1]); assert_eq!(outcome.reason, StopReason::EventLimit); assert_eq!(outcome.executed, 2); assert_eq!(outcome.remaining, 3); assert_eq!(engine.executed(), 2); // The limit is a lifetime cap rather than a per run one, so a second // run at once stops without executing anything. Raising the limit lets // the remaining events run. // 该限制是生命期上限而非每次运行的上限,故紧接着的第二次运行不执行任何东西即 // 停止。提高限制使剩余事件运行。 let outcome = engine.run(|_, event| seen.push(event.payload)); assert_eq!(outcome.executed, 0); assert_eq!(outcome.reason, StopReason::EventLimit); let mut continued = engine.with_event_limit(10); let outcome = continued.run(|_, event| seen.push(event.payload)); assert_eq!(seen, vec![0, 1, 2, 3, 4]); assert_eq!(outcome.reason, StopReason::QueueEmpty); assert_eq!(outcome.executed, 3); } #[test] fn the_event_limit_counts_across_runs() { // The limit is on the total number of events, so a run that already // reached it does nothing. // 该限制针对事件总数,故已达到它的运行什么也不做。 let mut engine = Engine::new().with_event_limit(1); engine.schedule(1.0, "a").expect("usable"); assert_eq!(engine.run(|_, _| {}).executed, 1); assert_eq!(engine.run(|_, _| {}).reason, StopReason::EventLimit); assert_eq!(engine.executed(), 1); } #[test] fn a_stop_request_ends_the_run_after_the_current_event() { let mut engine = Engine::new(); for index in 0..5 { engine .schedule(f64::from(index), index) .expect("the time is usable"); } let mut seen = Vec::new(); let outcome = engine.run(|engine, event| { seen.push(event.payload); if event.payload == 2 { engine.request_stop(); } }); // The event that requested the stop is the last one executed. // 请求停止的事件是最后执行的那个。 assert_eq!(seen, vec![0, 1, 2]); assert_eq!(outcome.reason, StopReason::Requested); assert_eq!(outcome.remaining, 2); // The request is cleared by the run, so the next run continues. // 该请求由运行清除,故下次运行继续。 let outcome = engine.run(|_, event| seen.push(event.payload)); assert_eq!(seen, vec![0, 1, 2, 3, 4]); assert_eq!(outcome.reason, StopReason::QueueEmpty); } #[test] fn a_stop_request_can_be_cleared_by_hand() { let mut engine: Engine = Engine::new(); engine.schedule(1.0, 1).expect("usable"); engine.request_stop(); engine.clear_stop(); // The run clears the flag itself, so a clear beforehand is harmless. // 运行自身会清除该标志,故事先清除是无害的。 assert_eq!(engine.run(|_, _| {}).executed, 1); } #[test] fn an_empty_run_does_nothing() { let mut engine: Engine = Engine::new(); let outcome = engine.run(|_, _| panic!("no handler call is expected")); assert_eq!(outcome.executed, 0); assert_eq!(outcome.reason, StopReason::QueueEmpty); assert_eq!(outcome.duration(), 0.0); assert_eq!(outcome.event_rate(), None); } #[test] fn the_clock_can_be_set_to_start_at_an_offset() { let mut engine = Engine::new(); engine.set_now(1_000.0); assert_eq!(engine.now(), 1_000.0); // A relative schedule is measured from the offset. // 相对调度自该偏移量起度量。 engine.schedule_after(5.0, "x").expect("usable"); assert_eq!(engine.next_time(), Some(1_005.0)); let outcome = engine.run(|_, _| {}); assert_eq!(outcome.started_at, 1_000.0); assert_eq!(outcome.ended_at, 1_005.0); assert_eq!(outcome.duration(), 5.0); // An unusable time is ignored, leaving the clock alone. // 不可用的时间被忽略,时钟不动。 engine.set_now(-1.0); assert_eq!(engine.now(), 1_005.0); engine.set_now(f64::NAN); assert_eq!(engine.now(), 1_005.0); } #[test] fn the_outcome_reports_the_event_rate() { let mut engine = Engine::new(); for index in 0..10 { engine .schedule(f64::from(index) * 10.0, index) .expect("usable"); } let outcome = engine.run(|_, _| {}); // Ten events over ninety seconds, so the rate is a ninth per second. // 九十秒内十个事件,故速率为每秒九分之一。 assert_eq!(outcome.duration(), 90.0); assert!((outcome.event_rate().expect("a positive duration") - 10.0 / 90.0).abs() < 1e-12); } #[test] fn clearing_discards_the_pending_events() { let mut engine = Engine::new(); for index in 0..4 { engine.schedule(f64::from(index), index).expect("usable"); } assert_eq!(engine.clear(), 4); assert!(engine.is_idle()); assert_eq!(engine.run(|_, _| {}).executed, 0); } #[test] fn the_queue_is_reachable_from_the_engine() { let mut engine = Engine::new(); engine.schedule(1.0, "a").expect("usable"); assert_eq!(engine.queue().len(), 1); assert_eq!(engine.queue().peek(), Some(&"a")); // The queue may be modified directly. // 队列可被直接修改。 engine.queue_mut().clear(); assert!(engine.is_idle()); } #[test] fn a_bad_time_limit_is_ignored() { let mut engine = Engine::new().with_time_limit(-1.0); engine.schedule(100.0, "x").expect("usable"); // The run reaches the event, because no limit applies. // 该运行到达该事件,因为没有限制适用。 assert_eq!(engine.run(|_, _| {}).executed, 1); let mut engine = Engine::new().with_time_limit(f64::NAN); engine.schedule(100.0, "x").expect("usable"); assert_eq!(engine.run(|_, _| {}).executed, 1); } #[test] fn an_event_limit_of_zero_is_ignored() { let mut engine = Engine::new().with_event_limit(0); engine.schedule(1.0, "x").expect("usable"); assert_eq!(engine.run(|_, _| {}).executed, 1); } #[test] fn a_negative_time_cannot_be_scheduled() { let mut engine = Engine::new(); assert_eq!(engine.schedule(-1.0, "x"), None); assert_eq!(engine.schedule(f64::NAN, "x"), None); assert!(engine.is_idle()); } #[test] fn the_stop_reasons_report_their_names() { assert!(StopReason::QueueEmpty.is_natural()); assert!(!StopReason::TimeLimit.is_natural()); assert!(!StopReason::Requested.is_natural()); assert!(!StopReason::EventLimit.is_natural()); assert_eq!(StopReason::QueueEmpty.name(), "queue empty"); assert_eq!(StopReason::TimeLimit.name(), "time limit"); assert_eq!(StopReason::Requested.name(), "requested"); assert_eq!(StopReason::EventLimit.name(), "event limit"); assert_eq!(StopReason::TimeLimit.to_string(), "time limit"); } #[test] fn the_outcome_displays_its_shape() { let mut engine = Engine::new(); engine.schedule(5.0, "x").expect("usable"); let outcome = engine.run(|_, _| {}); let text = outcome.to_string(); assert!(text.contains("1 event"), "{text}"); assert!(text.contains("queue empty"), "{text}"); } #[test] fn the_engine_default_is_empty() { let engine: Engine = Engine::default(); assert!(engine.is_idle()); assert_eq!(engine.now(), 0.0); }